
LUPA is a device that uses AR technology to provide further learning opportunities for children. Based on the idea of a magnifying glass, LUPA allows children to take a closer look into the history of Savannah.
Project Duration
03.25.19 - 05.28.20
10 Weeks
Course
Human Computer Interaction
Prof. Eun Yoon
Team Members
Andrea Castro, Zachra Pradipta, Mya Hodgdon
My Role
Product Design

Process
Develope


What I learned
Lupa was my first UX project I have ever participated in. This journey consisted of trial and error, discovering, and learning about the design process. Through this project I discovered my interest for the potential of creativity and inspiration of the child like senses of wonder. I also got my first exposure to UX research that lead to understanding the importance of listening to the users, unveiling opportunity space, and creating potential solutions.

Team Artxplore


Check out our
Process Book:


Final Design






Persona and User Journey Map
From the research we’ve done, we came up with our two primary users that represents a larger range of children that we want to cater our product to. Each of our primary users have their own individual journeys when it comes to visiting their experiences. Within their journeys, we identified some opportunity spaces that could be useful in guiding what kind of product we want to design.


Define
Create a learning experience that keeps children engaged in museums
Encourage parents to bring their children to museums as regular visits and participate with them along the exhibit
Improve the interaction between children and museum exhibitions with immersive technology
Inconsistency within the museums create confusion
Lack of interaction between visitors and museum exhibits
Savannah museums are not entirely suitable for children
Children are more likely to stay engaged when learning when done through an activity

Key Research Insights
Research




Interviews
5 interviewees
5 - 13 Year Old
Museum Observation
e.g. children's museum, history museum, art museum
Questionnaire Stand
45 participants, including parents and children
10 Cultural Probes
Parents and children


Children will get the opportunity to learn about the exhibitions through Kid-friendly information and activities. LUPA will save pictures taken in the gallery and work AR technology to interact with exhibition.


Consists of predetermined routes as a guide that will change every month. The guide is presented with kid-friendly information and activities regarding the exhibitions. Children will collect coins to show progress and be rewarded by an official explorer certificate. Pictures taken during the hunt will be saved in the gallery as well.
Key Features

LUPA is a device that uses AR technology to provide further learning opportunities for children. Based on the idea of a magnifying glass, LUPA allows children to take a closer look into the history of Savannah.


Problem
Savannah History Museum lack in providing a “discovery” platform for children to interact with objects while gaining knowledge. Being able to stay curious and engaged act as a crucial role in a child’s learning experience. The disconnect between museums and a child creates a disadvantage as the setting is not being used to its maximum capacity.
Our Goal
We intend to enhance and maximize the museum experience for children by allowing them to interact with the exhibitions while also gaining knowledge. By integrating sensory activities in the museums to provide engagement in their learning experience.

Gold in Interactive Design, Silver in UX, Interface & Navigation, Silver in Digital Tools and Utilities
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